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Digital Foundry: The Division 2 Nextgen update is impressive, but PS5 has issues
Tom Clancy’s The Division 2 update is fairly simple to describe, and the results should be expected: instead of the 30fps limit, the new consoles run the game at 60fps with minor changes to the rest. According to tests by the Eurogamer digital laboratory, this is exactly what the owners of the Xbox Series X received, but the PS5 assembly lacks important graphical effects that were not only on the Xbox consoles, but also on the PS4 Pro.
Yes, the game now runs at 60 fps, making it much smoother and more realistic. There are also improvements in terms of loading, and the Xbox Series S and X are able to offer better texture filtering. In terms of resolution, The Division 2 uses a great temporal reconstruction method, so the actual pixel count is difficult to calculate. According to Eurogamer estimates, dynamic resolution is present on all systems, and the parameter itself ranges from 900p-1080p on Xbox Series S and 1800p-2160p on Series X. On Sony PlayStation 5, the range is much wider – from about 1080p in the most difficult scenes to 1890p.
The graphics on the Xbox Series X and S consoles are close to those on the Xbox One X, but the SSD makes resource loading much more efficient so that annoying textures or objects will be minimized when moving quickly. But with the PlayStation 5, the situation is more complicated. Possibly SDK or porting errors, but the game doesn’t look the way it should. Journalists noted a drop in visual quality compared to PS4 Pro.
The most dramatic deterioration is the complete lack of volumetric lighting and atmospheric rendering: the fog effect emanating from the lamps, for which the Snowdrop engine is famous, has been removed on PS5. No haze. Interiors also lost volumetric lighting. Screen space reflections are also absent and replaced by simple cube maps. PS5 is now running at 60fps, but gamers are losing most of the vibe, so it’s hard to believe this isn’t the developers’ fault. The game also behaves mysteriously in terms of download speed: on the new Xbox compared to the Xbox One X, this indicator has increased dramatically, but the PS5 lags behind the competing new generation consoles by a few seconds when downloading the same content. And technically PS5 is faster in SSD speed, or at least no worse than Xbox Series X.
On all systems, the frame rate almost never drops below 60fps, although the Xbox Series X and Series S consoles sometimes skip some frames in difficult scenes. But overall performance is excellent on all systems. Hopefully Ubisoft fixes issues with the PS5 version