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Video: King’s Bounty II Developers Answer Key Fan Questions About the Game
28.01.2021 [22:29],
Konstantin Khodakovsky

1C Entertainment continues to talk about King’s Bounty II. The company presented the fifth issue of the project development diaries. From the video, viewers will be able to find out the answers to key questions: differences between units, the use of monsters in battles, links with previous games in the King’s Bounty series, and so on.

It is reported that King’s Bounty II remains in the mainstream of high fantasy, but will become more realistic in terms of style. The developers thought about the idea of ​​a more fabulous environment, but it did not fully correspond to the story that is planned to be told. This choice was also made due to the desire to expand the range of issues, raise some topical issues, but at the same time remain within the rating 12+.

In the world of King’s Bounty II, there are several intelligent races created by the gods: humans, undead, dragons, gnomes, trolls and some others, which the developers are in no hurry to talk about. Races are divided into factions (at least 2-3) with their own set of units and fighting style. For example, the king’s people prefer defense, and robbers prefer attack. In addition to intelligent races, there will be many creatures such as griffins, magic constructs, chimeras. In total there will be more than 70 types of combat units that can be present in the squad or become opponents.

There will be artifacts in the game, but only for the hero, and not for individual units. Equipped items will be displayed on the character all the time and will be able to make the army more protected or strengthen attacks in hand-to-hand combat.

All soldiers (even within the same squad) will differ slightly from each other in both individual features (beard, mustache), and clothing. By accumulating experience, squads earn new ranks, which is immediately clearly reflected in their appearance. The characteristics also change – the fighters become stronger and more powerful, get new abilities.

During the passage, it will be possible to move some units to the reserve, adjusting your army to one or another enemy. For example, an enemy with magical creatures in its composition requires one approach, very armored – another, having many shooters – a third. At the same time, the reserve is infinite – you can collect at least all the existing units in the game, but you can put no more than five on the battlefield. The hero’s “leadership” parameter allows you to keep more soldiers in each squad (on one hex of the field). If certain conditions are met during missions, the player can also receive a sixth squad of an ally, which will help in battle.

There will be quite a few references and easter eggs in the game – to movies, books, and popular fantasy games. Of course, there are also overlaps with the previous parts of the King’s Bounty series, especially the very first.

There will be no multiplayer at launch: the team is focused on creating a big story game. In the future, if there is interest from the community, it is possible that a mode for fights between the armies of two players will appear, but so far there are no such plans.

King’s Bounty II promises a fresh take on one of the oldest fantasy RPG franchises. In addition to turn-based tactical battles, exciting adventures with a non-linear storyline will be offered. Every player’s decision matters both in battles and in communication with local residents.

King’s Bounty II is expected to be released simultaneously on four target platforms: PC, PlayStation 4, Xbox One and Nintendo Switch. At the same time, on a portable-stationary Nintendo console, the game will not differ either in content or in terms of gameplay. So far, nothing has been reported about the new generation consoles.

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