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COVID-19 Drives Paid PC and Console Gaming Revenue Grow 28% in 2021
Analyst firm SuperData Research publishes annual report on digital game sales for 2021. From the material it became known that digital gaming revenue grew to $ 126.6 billion – 12% higher than in 2021.
The lion’s share of the market remains securely in the hands of the mobile sector, with annual revenues of $ 73.8 billion, 10% more than last year. One of the most lucrative mobile entertainment is Pokemon Go, which grew 39% in revenue over the same period in 2021. Despite travel restrictions due to COVID-19, Niantic has found a way to attract even more new players and keep old ones happy.
PC digital gaming revenues of $ 33.1 billion in 2021, and $ 19.7 billion on consoles. Shareware still dominates the market: 78% of all digital gaming revenue (up 9% from 2021). But the premium segment has also grown significantly – by 28%. This is due to the fact that the countries of North America and Europe, where the PC and console markets are strongest (84% of all digital revenue from premium games), have declared a quarantine, and gamers have begun to play more.
Total premium gaming revenue in 2021 was $ 24.5 billion: $ 17.8 billion came from PC, $ 6.7 billion from console. SuperData Research estimates that in 2021 this segment will shrink to $ 21.3 billion ($ 16.2 billion on PC and $ 5.1 billion on consoles), while the free-to-play market, by contrast, will grow on all major platforms.
In 2021, the top 10 best premium games generated 34% of all digital revenue, while a dozen shareware projects accounted for only 19% of the total. According to SuperData Research, only one Call of Duty: Modern Warfare (which includes Call of Duty: Warzone) earned almost $ 2 billion in “digital”.
Call of Duty: Modern Warfare
$ 1,913 million
$ 1,083 million
Grand theft auto v
$ 911 million
Take two interactive
$ 889 million
Take two interactive
$ 771 million
Call of Duty: Black Ops Cold War
$ 678 million
Animal Crossing: New Horizons
$ 654 million
$ 609 million
The sims 4
$ 462 million
$ 454 million
VR segment grew 25% in 2021 to reach $ 589 million, although VR headset shipments fell 15% due to global supply issues. Half-Life: Alyx Sales Reached 1.9 Million Copies In First Months. The game earned more than all other VR projects on PC combined in 2021.
Finally, SuperData Research predicted that digital gaming revenue will remain unchanged in 2021, although the overall interactive entertainment sector, which also includes gaming video content and XR (VR, AR, MR), should grow by 2%.